- At the moment, 20 people are taking part in the development, not counting freelancers and we're in the midst of a big expansion. We are about halfway
- A combination and now we can consider immediately a larger "horizon" including DLC
- At the moment, unfortunately not, this moment is not over and we have not decided on its final look
- 50 square kilometers of open world (not counting dungeons) filled with forests and plains
- Equipment rating, item rarity, status effects, weapon damage, weapon range, weapon accuracy, weapon critical attack modifiers, weight
- We chose a more realistic model in which the main indicator of progress will be your equipment and the level of influence of the factions
- The adaptive combat system is a strong part of our game, we published videos with its demonstration and you will have the opportunity to look at it again in the first part of next year
- In addition to "motivated PvP" in the Empty Lands, we will also have arenas with rating tables for those looking for a "competitive"
- We are definitely planning a release on consoles and are already discussing dates
- Business model is B2P. We also understand that B2P can look like a "pig in a poke". For this reason, we are planning to add a free trial period to get acquainted with the game before purchasing!
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